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Term: programmer


Topics from Topodia matching the term "programmer"
Artificial Intelligence is a field of science that has several goals. The first, often called "weak" AI, is the effort to design and implement computer systems that can perform tasks requiring intelligence when performed by humans. AI in computer games, knowledge based systems and such are typical examples of this branch. The second, less tangible branch, often called "strong" AI, is the research that ultimatly aims to build artificial systems that display real intelligence. It does this by trying to understand or model the nature of human intelligence. Both branches are multidisciplinary, in that they have close relations with the fields of computer science, philosophy, medicine, psychology, biology and linguistics.
Computer programming is the art of writing software, instructions for computers to follow. At the base level, as understood by the computer, these instructions are written in machine code, or binary, pure numbers, quite difficult for humans to read and write. At a slightly higher level, these codes correspond to assembly language, short mnemonics for individual computer operations, that still correspond one to one with what the machine actually does. This is still unstructured, terse, and difficult to read or write in. Most programming is done in higher level, compiled languages, or even interpretedthat look like a cross between English and Algebra, and allow various abstractions depending on the language, such as encapsulation, function calls, data hiding, and more, to enable people reading and writing programs to deal with the vast quantity of information that the computer actually handles. Respectively, a compiler program translates these languages to machine code to be executed directly, or a separate interpreter program itself takes these statements and executes them as an intermediary.
Software engineering is a broadly defined discipline involving the development, architecture or 'engineering' of software systems. It integrates the many aspects of programming, from requirement gathering, initial planning, writing and maintaining code, meeting budgets, all to produce affordable, quality software.